package disjunction.examples.blitting
{
	/**
	 * Shows how a sub-object within the master model can contain entities,
	 * yet those entities can still be referenced by the Model by
	 * implementing IEntitiesModel to get references to the lists contained
	 * herein. This allows maximum flexibility in how game-specific models
	 * are constructed.
	 *
	 * @author Nick Wiggill
	 */
	
	public class DemoEntityLists
	{
		public var myCurrent:Array = [];
		public var myToAdd:Array = [];
		public var myToRemove:Array = [];
	}
}